Values of 1 and 2 will help reduce input latency in exchange for greater CPU usage. Default is Use the 3D application setting, and it is recommended not to go above 3.This setting does not apply to SLI configurations. Increasing this can result in smoother gameplay at lower frame rates, at the cost of additional input delay. If G-Sync is not being used, the indicator is not shown at all.Ĭontrols how many frames the CPU can prepare ahead of the frame currently being drawn by the GPU. It is recommended to change this using the Nvidia Control Panel > Set up G-SYNC instead to properly configured this and related parameters.Ĭontrols whether the G-Sync feature will be active globally in fullscreen only, or in windowed mode as well.Įnables a semi-transparent on-screen status indicator of when G-Sync is being used. It is highly recommended to change this using the Nvidia Control Panel > Manage 3D Settings > Monitor Technology instead to properly configured this and related parameters.
Ultra Low Motion Blur (ULMB) uses back light pulsing at a fixed refresh rate to minimize blur.Fixed Refresh Rate is the traditional fixed refresh rate monitor technology.Force off and Disallow disables the use of G-Sync.Allow enables the use of G-Sync, and synchronizes monitor refresh rate to GPUs render target.Selects the technique used to control the refresh policy of an attached monitor.
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Driver 76 pc game drivers#
ParameterĮnables an on-screen display of frames presented using flip model.Įnables the built-in frame rate limiter of the display drivers at the specified FPS.Ĭontrols what mode of the frame rate limiter will be used.Ĭontrols whether the G-Sync feature will be active in fullscreen only, or in windowed mode as well. Why force anisotropic filtering (AF)? ĪnandTech - Triple Buffering: Why We Love It - Recommended reading about triple buffering/Fast Sync.
Driver 76 pc game download#
Driver 76 pc game driver#
Select (or create if missing) the display driver profile for the game